Player's guide

Everything you need to play the 2016 alpha of Fortnite: Save the World on our server - and everything we added to it.

← Server status & download

Quick start

Five minutes from nothing to your first husk.

Check the server

The front page shows whether the server is Online right now, and when it's next open. It runs in sessions, not all day.

Your game + the launcher

You need your own copy of the OT6.5 build (2252016-3240987) and the OT6.5Revive launcher from the front page. BROWSE to your game's folder.

Name & password

Type play.ot65revive.com, press TEST CONNECTION, pick a display name and a password - you'll need it for the wheel, and it keeps your name yours.

PLAY

The first time makes your account. Every new player starts with the tutorial (about 16 minutes, from the cave to the rocket). After that the theater map is yours.

One mission holds up to four players. If the front page says Server full, every mission server is in use - a place frees up when a mission ends, so try again in a few minutes. Playing as a party of friends uses one mission between you.

What OT6.5 is

Fortnite from 2016 - over a year before Battle Royale. A pre-alpha of Save the World: build forts, loot, craft, and hold off the husks with friends. Epic's servers for it are long gone; OT6.5 Revive brings the whole game back, from sign-in to Victory!

Commander level

Damage, building and gathering earn points in a mission. At the end they turn into Commander XP and hero XP, and every Commander level pays its own rewards.

Heroes that grow

Abilities unlock as a hero levels up, to level 20. From level 11 every level gives a skill point for the hero's perk trees - 10 at level 20.

Your homebase

After the tutorial you name your homebase and build your first hero building. Buildings cost power, manufacturing parts and construction plans; survivors slot in and boost your hero's health, shield, damage and jump.

Outposts

The early Storm Shield Defense: one outpost per theater, played in legs - deploy the Storm Shield core, build a Harvesting Optimizer and the Fabricator (it turns items into quantum goo and goo into new items), craft an Amplifier and hold the waves. Your builds are saved.

Llamas & schematics

The Vindertech store sells this build's llamas - Upgrade, Silver, Gold, the Troll Stash, survivor and weapon packs. Craft weapons and traps from schematics; loot comes in five rarities.

Four theaters

Stonewood, Plankerton, Canny Valley and Twine Peaks. Each opens once the last outpost leg of the one before is done. Quests, 19 daily quests (V-Bucks), a daily login reward and mission alerts every six hours.

Not in this build: Battle Royale (it didn't exist yet) and Defenders (2017). The 2016 menus were made for the mouse - OT6.5 Revive taught them the Xbox controller.

The four hero classes

Soldier

Guns and grenades: Frag Grenade (level 1), Shockwave (2), Debilitating Shots (4), Make It Rain (6), Lingering Pain (8), Goin' Commando (10).

Constructor

The builder: B.A.S.E. (1), Plasma Pulse (2), Containment Unit (4), Exit Plan (6), Bull Rush (8).

Ninja

Fast and up close: Throwing Stars, Smoke Bomb and Dragon Slash.

Outlander

The explorer: Anti-Material Charge, Fragment and Gravity Sphere.

How a mission works

The theater map

Play, pick a theater and a mission tile. The panel lists its rewards. Quick Play works too.

The hero lobby

Pick your hero and gadgets (Air Strike, Hover Turret...). The party leader presses Launch.

In the zone

The objective box under the minimap lists your steps. Husks sleep around the map and come in waves. Build, loot, fight.

Victory!

Click to continue opens the results with the card packs you earned. Your loot stays in your backpack and your party stays together.

Building & harvesting

Walls, floors, stairs and roofs on F1-F4, then edit and upgrade them. Swing the pickaxe for wood, stone and metal - your outpost's Harvesting Optimizer gives you a better tool.

Weapons, traps, crafting

Every shot or swing wears a weapon down; a worn-out one breaks. Traps go on their own slots and never hurt your team. I opens the inventory: craft once you hold every ingredient.

Abilities & dying

Hero abilities sit on Z X C, gadgets on their own slots. On "YOU HAVE DIED", click to respawn (or A on a pad) - you come back where you last stood.

Mission types

Close the Gate

One to four gates: find the Storm Gate, place the Atlas, feed it BluGlo from the side missions, activate it and survive the waves.

Retrieve the Data

A weather balloon to protect. The husks go for it - and switch to you when you get close.

Deliver the Goods

Its own objective chain, with badges from bronze to platinum.

Launch the Rocket

One of the build's five mission types, in every theater.

Power the Reactor

Scout the zone, then hold off a raid.

Outposts

Storm Shield Defense, leg by leg, from its tile on the theater map.

PvP: Storm Tower

An experimental mode from before Battle Royale: two bases, two cornerstones, husk waves marching on the other side's. First cornerstone to fall loses.

🎃 Fortnitemares

The Halloween limited-time mission, on its own tab of the theater map during the Halloween weekend. More below.

TheaterReward tiersWhat's thereOpens
Stonewood1-5All five mission types, the tutorial, Outpost 1From the start
Plankerton6-10All five mission types, Outpost 2After Stonewood's last outpost leg
Canny Valley11-15All five, Outpost 3 - random events start hereAfter Plankerton's last outpost leg
Twine Peaks16-20All five, Outpost 4, random events (the Juggernaut too)After Canny Valley's last outpost leg
PvP-Storm TowerOn the map
Fortnitemares3Night of the WerewolfThe Halloween weekend

The game's own side events

Every zone scatters side missions around the map - always a few, plus two at random.

BluGlo nodes & pylons

Crystals to carry to the Atlas; the zone tops them up every 10 minutes.

BluGlo siphon

Press E to start it, build around it and keep the husks off it.

Encampments

A husk camp with guards: it wakes as you come near. Clear it for rewards and BluGlo.

Mimic chests

One of the zone's chests isn't a chest. Careful what you search.

Sleeping husks

They wake when you walk right up, shoot near them or hit them.

Bonus objectives

"Place the Atlas before time expires!" - each one completed adds its badge on the results screen.

Revive's random events

Side events made for OT6.5 Revive. From Canny Valley on, they turn up in a mission by themselves, the way the BluGlo pylons and encampments do.

How they work

  • The first comes 1-3 minutes into a mission, the next 2-6 minutes after the last one ended. One at a time.
  • A SIDE EVENT line on the HUD says its name, its threat level and what's happening.
  • See a Survive: drop event through to the end and a supply drop comes in.
  • They stop for good once the mission's main objective begins (the Atlas placed and its waves coming, the raid started).

Turning them off

In the game: Options → Game tab → HuskController → Random Events.

Threat: Very Low Low Medium High Very High

The Halloween ones join in while Fortnitemares is on.

Eventsthings happen · 17

Twister

Medium14 s

For 12 s every husk within 22 m is spun up into a whirlwind around you.

Singularity

Medium8 s

Every husk within 30 m is pulled into a pile in front of you for 4 s - then it goes BOOM.

Husk Airdrop

Medium10 s

Husks fall out of the sky around every player: three drops of different kinds.

Reality Glitch

Low50 s

Six glitches in 48 s: gravity, size, speed, the camera, the clock and the husks go wrong one after another, each put back before the next.

Meteor Shower

Medium20 s

For 20 s Sploders rain from the sky around every player - each one a meteor with a short fuse. The ground shakes with every strike.

Husk Stampede

High30 s

Twenty husks and two Smashers charge in from one side, all at once, from 35 m out.

Black Hole

Medium26 s

Three singularities in a row, 8 s apart: every husk within 30 m pulled in, then BOOM.

Trampoline Day

Low24 s

For 24 s every husk within 25 m of a player is bounced into the air every 3 s.

Bowling Night

Low24 s

Every 4 s for 24 s, every husk within 16 m of you is bowled away (a shockwave from where you stand). Strikes are announced.

Thunderstruck

Medium40 s

Lightning husks strike from the sky every 8 s with a crack of thunder and a shaking ground.

Sniper Alley

Medium45 s

Blasters and Pitchers set up 30-40 m away on one side of a random player. Find cover - or find them.

Kill Rush

Low45 s

25 kills in 45 seconds, together: do it and a big supply drop lands. Hordes help.

Bounty Hunt

Low1 min

For 60 s every kill pays: ammo or bacon from the sky on the killer (ten payouts at most).

Loot Troll

Low1 min

A Troll with four times its health is carrying stolen loot. Bring it down within 60 s and it drops a jackpot.

Swap Meet

Low40 s

Every 10 s for 40 s, two random players trade places.

Bullet Time

Low20 s

The whole world at half speed for 20 s while a horde arrives.

Fast Forward

Low15 s

The whole world at 1.5x for 15 s.

Survive itsee it through for a supply drop · 10

Storm Surge

High1:30 minSurvive: drop

The sky goes dark and the storm comes down: every 15 s lightning strikes near a random player - lightning husks from the sky, thunder and a shaking ground. Survive 90 s for a supply drop.

Husk Ambush

High1 minSurvive: drop

Three waves of mixed husks close in on every player. Survive 60 s for a supply drop.

Blood Moon

Very High2 minSurvive: drop

Midnight falls, the husks run faster and more drop from the sky every 30 s. Survive two minutes for a big supply drop.

Smasher Rampage

High1:30 minSurvive: drop

Smashers charge in on a random player (one more for each extra player). Survive 90 s for a supply drop.

Firestorm

High1 minSurvive: drop

Fire husks fall around every player every 15 s, and a Fire Smasher arrives halfway. Survive 60 s for a supply drop.

Blizzard

Medium1 minSurvive: drop

Ice husks drift down with the snow every 15 s and everyone slips (0.85 speed). Survive 60 s for a supply drop.

Bee Swarm

Medium45 sSurvive: drop

Beehive husks close in on every player, their bees first. Survive 45 s for a supply drop.

Ambush from Below

High30 sSurvive: drop

The ground opens: dwarf husks climb out all around every player, 4 m away. Survive 30 s for a supply drop.

Elite Squad

High1 minSurvive: drop

Fire, ice and lightning Huskies at three times their health come for a random player. Survive 60 s for a supply drop.

The Purge

Very High1 minSurvive: drop

A siren, then sixty seconds of everything: husks of every kind spawn around everyone every 8 s. Survive for a big drop.

Blessingsthe good kind · 9

Bodyguards

Very Low1 min

Eight husk allies hold a ring around you for a minute, keeping their places as you move.

Supply Drop

Very Low5 s

A chest, ammo and bacon fall from the sky next to a random player.

Power Surge

Very Low1:30 min

BluGlo overload: the whole team runs faster and jumps higher for 90 s.

Gold Rush

Very Low20 s

Wood, stone and metal rain down around every player.

Medic Drop

Very Low5 s

Everyone is healed in full and first aid kits fall from the sky.

Ammo Crate

Very Low5 s

Every kind of ammo rains around every player.

Skydive

Very Low12 s

Everyone is thrown 40 m into the sky - invincible until they land (12 s).

Pinata Party

Very Low8 s

A chest, a shower of bacon and pumpkins, and a dozen dwarf husks to swing at.

Golden Hour

Very Low1:30 min

The light of 18:30, everyone a little quicker (1.15x) and materials from the sky.

Short roundsa Pandemonium round, short · 12

King of the Hill

Low1:30 min

A hill marked with lanterns around a campfire. Standing on it scores a point a second (two when it's yours alone). It moves every 45 s and the HUD says where; husk waves climb it.

Glass Cannon

High45 s

Every husk dies in one hit - and so do you: 1 health, no shield. Hordes every 12 s. 25 kills to win.

Vampire Night

High1 min

Midnight, and the clock stops. Your health drains 3 a second (not lethal unless you say so); every husk you kill gives 35 back. Hordes every 15 s. Make it to dawn.

The Juggernaut

Very High4 min

A Smasher Boss with six times the health (more with more players). At two thirds it enrages (faster, minions, earthquakes); at one third it goes berserk (husks from the sky). Bring it down in 4 minutes. Its size shows in every player's game with the client bridge.

Wanted

Medium2 min

Five kills inside 30 s and you're WANTED: every star sends hunters (huskies, blasters, smashers, takers, the boss). Hold a level 45 s to cash out the bounty; go down and you're busted.

Red Light, Green Light

Low1:10 min

GREEN: move, fight, loot - the husks rush. RED: freeze! Anyone still moving a second after the alarm gets launched and loses one of three lives. The husks freeze too. Kills on green score, every red survived scores 5.

The Floor Is Lava

Medium1:10 min

The ground burns - anything built is safe. It gets hotter every 35 s (4, 8, 13, 20 a burn); not lethal unless you say so. Everyone gets 300 of each material: build and stay up. Husks come every 25 s. Most time off the floor wins.

Hidden Stash

Very Low1:30 min

A stash is hidden 30-60 m away, marked with a campfire and lanterns. Every few seconds the HUD tells each player how far it is and which way. First one there gets a real loot chest - and its guards wake up. Four stashes; most found wins.

Combo Frenzy

Low1 min

Hordes every 10 s. Kills within 3.5 s of each other chain a combo - DOUBLE, TRIPLE, MULTI, MEGA, ULTRA, MONSTER, HUSKTACULAR, GODLIKE - and every kill scores its combo's multiplier. Highest score wins.

Horde Rush

High2 min

Wave after numbered wave, around every player: husks first, then huskies and pitchers, blasters, sploders, Smashers and Takers. Clear a wave (the zone's husk count drops back) for a breather and a drop. How many waves can you clear in 6 minutes?

Marked for Death

Medium1 min

One player is MARKED: every husk hunts them and packs of huskies and Takers come for them. The mark passes every 30 s (alone, it stays on you). The marked score a point a second; the others score kills within 15 m of them. Going down marked costs 15.

Hot Potato

Low1 min

One player holds the potato: get within 3 m of someone to pass it before the 20-second fuse blows. Every pass scores a point; BOOM launches the holder and everyone else scores 3. The fuse never resets - it only gets shorter.

For a whilea rule that changes for a few minutes · 21

Moon base

Very Low2:30 min

Gravity 0.35 and big jumps for everyone.

Heavyweights

Low2:30 min

Double gravity, a step slower.

Tiny heroes

Low2 min

Every player at half size.

Titans

High2:30 min

Every husk twice its size.

Hyper husks

High2 min

Husks at 1.6x speed.

Eternal night

Medium2:30 min

Midnight, and the clock stops.

Speed demons

Very Low2 min

Everyone at 1.7x speed.

One-hit husks

Very Low1:30 min

Every husk dies in one hit (kept so every 3 s).

Fault line

Low2 min

An earthquake every 20 s.

Paratrooper season

High2:30 min

Husks fall from the sky every 30 s.

Tornado season

High2:30 min

A tornado every 40 s around a random player.

Fisheye

Low1:30 min

A 130-degree field of view on every screen.

Iron husks

Medium1 min

Every husk at 250% health (kept so every 5 s, the new ones too).

Hot floor

Low1 min

The ground stings a little (4 every 3 s, never lethal): stay on your builds.

Bullet time

Low30 s

The whole world at 80% speed, the husks included.

Pogo

Very Low1 min

A random player bounces 10 m up every 20 s.

Second wind

Very Low1 min

Everyone heals 4 a second.

Breakfast club

Very Low1:30 min

Bacon falls on every player every 45 s.

Lifesteal

Very Low1:30 min

Every kill heals the killer 15.

Haunted

Medium2 minHalloween

A Taker comes for a random player every 60 s (the Halloween mutator).

Pumpkin patch

Very Low2 minHalloween

Pumpkins (they heal) fall on every player every 40 s.

Halloweenwhile Fortnitemares is on · 5

Trick or Treat

Low15 sHalloween

Every player gets either a treat (pumpkins, bacon, ammo from the sky) or a trick (Sploders and dwarves). The coin decides.

Werewolf Night

High1:30 minSurvive: dropHalloween

Night falls, a howl - a werewolf and its pack of huskies come for a random player. Survive 90 s for a supply drop.

The Haunting

Medium1 minHalloween

The church bell tolls midnight; three Takers arrive one by one, 15 s apart, laughing.

Pumpkin Rain

Very Low20 sHalloween

Pumpkins (they heal) rain on every player.

Graveyard Shift

High1 minSurvive: dropHalloween

Midnight. Husks climb out of the ground in rings around every player, twice. Survive 60 s for a supply drop.

Pandemonium rounds

Whole game modes inside a mission - rules, a clock, a scoreboard and a winner with a reward. You'll meet the short ones as random events, and the server's hosts run the rest on event nights.

ArcadeQuick, loud and silly - party games with husks in them.

Red Light, Green Light

solo or more2:30 min

GREEN: move, fight, loot - the husks rush. RED: freeze! Anyone still moving a second after the alarm gets launched and loses one of three lives. The husks freeze too. Kills on green score, every red survived scores 5.

The Floor Is Lava

solo or more2:30 min

The ground burns - anything built is safe. It gets hotter every 35 s (4, 8, 13, 20 a burn); not lethal unless you say so. Everyone gets 300 of each material: build and stay up. Husks come every 25 s. Most time off the floor wins.

Treasure Hunt

solo or more4 min

A stash is hidden 30-60 m away, marked with a campfire and lanterns. Every few seconds the HUD tells each player how far it is and which way. First one there gets a real loot chest - and its guards wake up. Four stashes; most found wins.

Combo Frenzy

solo or more2 min

Hordes every 10 s. Kills within 3.5 s of each other chain a combo - DOUBLE, TRIPLE, MULTI, MEGA, ULTRA, MONSTER, HUSKTACULAR, GODLIKE - and every kill scores its combo's multiplier. Highest score wins.

Hot Potato

2+ players2 min

One player holds the potato: get within 3 m of someone to pass it before the 20-second fuse blows. Every pass scores a point; BOOM launches the holder and everyone else scores 3. The fuse never resets - it only gets shorter.

SurvivalHold out: waves, drains and curses until the clock runs out.

Horde Rush

solo or more6 min

Wave after numbered wave, around every player: husks first, then huskies and pitchers, blasters, sploders, Smashers and Takers. Clear a wave (the zone's husk count drops back) for a breather and a drop. How many waves can you clear in 6 minutes?

Vampire Night

solo or more2 min

Midnight, and the clock stops. Your health drains 3 a second (not lethal unless you say so); every husk you kill gives 35 back. Hordes every 15 s. Make it to dawn.

Marked for Death

solo or more2:30 min

One player is MARKED: every husk hunts them and packs of huskies and Takers come for them. The mark passes every 30 s (alone, it stays on you). The marked score a point a second; the others score kills within 15 m of them. Going down marked costs 15.

Soul Link

2+ players2 min

Every player shares one health pool (and shield): a hit on one is shared out by all, a heal too. Waves come every 25 s. Nobody goes down = you win.

Sudden Death

solo or more1:30 min

The mission's objective (Storm Shield core, Atlas, siphon...) drops to 1% health and the husks come for it in waves. One hit and the mission is lost - the game's own way. Hold out and it gets all its health back.

BossesBig husks with a lot of health and a bad attitude.

The Juggernaut

solo or more4 min

A Smasher Boss with six times the health (more with more players). At two thirds it enrages (faster, minions, earthquakes); at one third it goes berserk (husks from the sky). Bring it down in 4 minutes. Its size shows in every player's game with the client bridge.

Boss Rush

solo or more8 min

Three bosses back to back: the Juggernaut (a Smasher Boss), the Werewolf and its pack, then the Taker King and its court - each with its own enrage and berserk. A supply drop between each. Beat all three in 8 minutes.

VersusPlayers against players - the husks only keep score.

Versus

2+ players1:30 min

Two players, one winner: Kill race (most husks) or Score race (the zone's own score: damage, building, looting). Hordes every 15 s for both.

Wanted

solo or more4 min

Five kills inside 30 s and you're WANTED: every star sends hunters (huskies, blasters, smashers, takers, the boss). Hold a level 45 s to cash out the bounty; go down and you're busted.

ClassicRound 5's favourites, kept.

King of the Hill

solo or more2:30 min

A hill marked with lanterns around a campfire. Standing on it scores a point a second (two when it's yours alone). It moves every 45 s and the HUD says where; husk waves climb it.

Glass Cannon

solo or more1:15 min

Every husk dies in one hit - and so do you: 1 health, no shield. Hordes every 12 s. 25 kills to win.

🎃 Fortnitemares: Night of the Werewolf

OT6.5 Revive's Halloween limited-time mission. During the Halloween weekend a new tab, Fortnitemares, appears on the theater map with one tile. Launch it like any mission - alone or with up to three friends.

1Light the jack-o'-lanterns

Night falls. Three jack-o'-lanterns are hidden around you - the HUD says how far and which way. Each one you light brings pumpkins... and something that came to watch.

2Survive the witching hour

The church bell rings eleven. Two and a half minutes of waves - husks, pitchers, sploders and Takers - with trick-or-treat drops between them. The full moon makes the husks restless.

3Slay the Werewolf

Midnight. The Werewolf comes with its pack. At two thirds it howls for help; at one third it goes into a blood frenzy - and the Takers come to watch.

Victory completes the mission like any other, with a pumpkin shower for everyone still standing. The mission's rewards:

Troll Stash llama 🦙Hero XP packSchematic XP packA pumpkin shower 🎃

All weekend long, the Halloween side events join the random events in every mission that has them - Trick or Treat, Werewolf Night, the Haunting, Pumpkin Rain and the Graveyard Shift.

The wheel

At wheel.ot65revive.com you can spin the Director's Chaos wheel on your own mission: husk parties, llama rain, low gravity, giant heroes, moon jumps, a Smasher... for everyone in your game.

  • Sign in with your launcher name and the password from the launcher's password box (v0.3.5 or newer: type one, press PLAY once, and it's set).
  • It only works while the servers are online and you're in a mission.
  • One spin every two minutes.
Open the wheel

Controls & options

Xbox controller (Builder Pro)

ButtonFightingBuild mode
RTFireWall
LTAimStairs
RB / LBNext / previous weaponFloor / roof
AJump (and respawn)-
XUse and reloadUpgrade / repair
YPickaxeEdit
BBuild modeBack to the weapon
LS / RSSprintRotate (RS)
D-padUp: inventory · left, right, down: abilities

Plug the pad in before you start the game. In menus the first press highlights a button; then the D-pad or stick moves and A clicks. The keyboard and mouse keep working alongside it.

New rows in the game's own Options

  • Video → Field of View 60-120 (the game's own is 80). Changes live, even mid-mission.
  • Game → Controller (with a pad connected): look sensitivity, stick deadzone, invert look, and Builder Pro or the 2016 layout - switches live.
  • Game → HuskController → Random Events on or off.

In the launcher, pick Borderless at your desktop's resolution. It also lifts the 2016 game's old frame-rate cap.

Playing with friends

Friends & parties

Everyone on the server is on your friends list once you've finished the tutorial. Invite friends to a party in the front end - parties travel together, pick a mission together and stay together after it. Teammates' health bars show on your HUD.

Chat

The chat box in the front end is the server's global chat. Say hi.

Tips & troubleshooting

Windows says the launcher is unrecognised

It's a small, unsigned app. Choose More info, then Run anyway - but only for the file from this site (its SHA-256 is on the front page).

Stuck on "Testing Empty Servers..."

Every mission server is busy (the front page says Server full), or the servers are starting. Cancel, wait a minute and try again.

"Connection to host lost"

Rare. Rejoin from the map - your backpack and progress are kept.

The game froze after a long session

The game is 32-bit and only has 4 GB of memory to work with. If it ever freezes after many missions in a row, restart the game.

Use Borderless, not Fullscreen

Exclusive Fullscreen can freeze the game when the resolution changes in the game's Options. Borderless at your desktop's resolution never switches modes.

I forgot my password

Ask the server's hosts for help. Passwords are only stored as one-way hashes, so nobody can read yours.